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Forrester: Delivering Digital Experiences Could Add Billions In Revenue
Jan. 2006 The same consumer technology industry that is selling digital
devices at a record rate is failing miserably at selling the additional
products, services, and content that bring those devices to life.
The result, according to a new report from Forrester Research, Inc. (Nasdaq:
FORR), is that consumer technology companies are leaving $3.8 billion in lost
revenue on the table today. Forrester's advice to the consumer technology
industry: Stop selling standalone products and start selling digital experiences
that integrate products, services, and content in a way that's easy for
consumers to buy, install, and use. This strategy has the potential to provide
an additional $13 billion in revenue in 2010.
Forrester's data illustrates the staggering gap between owning a device
and powering it with services and content:
-- 80 percent of the 18 million Web-enabled mobile phone households don't buy
data services. The revenue gap by 2010: $5 billion.
-- 50 percent of consumers who own HDTV sets don't subscribe to HD
programming. The revenue gap by 2010: $3.4 billion.
-- Only one in four consumers who own an MP3 player buys music online. The
revenue gap by 2010: $3 billion.
-- One in three digital camera owners doesn't print these photographs
anywhere. The revenue gap by 2010: $1.6 billion.
"Consumer technology sales are broken," says Ted Schadler, Vice President at
Forrester Research. "Consumers are being forced to assemble the different
components of their digital lifestyle themselves, and they're not equipped to do
it. Retailers' traditional approach of lining up racks of products at the lowest
price isn't cutting it. Digital experiences are too complex, and technology is
changing too rapidly."
Today, Apple Computer, with its highly successful and tightly integrated iPod
and iTunes, is the only consumer technology company that has perfected the
digital experience playbook. And while Apple is unique in being able to control
software, hardware, and content, Forrester sees companies like AT&T, Best
Buy, Hewlett-Packard, Tweeter, and mobile retail newcomer IMO beginning to offer
other digital experience solutions.
"Apple's legacy is not just about cool products; it's about recognizing the
need for an end-to-end digital experience," says Schadler. "The iPod's impact is
reverberating across every sector of the consumer technology industry."
Forrester believes that the most promising opportunity for selling digital
experiences lies with companies that can assemble solutions at the point of
sale. But most big-box retailers' strategies rely on offering consumers the
widest selection of products at the lowest price. That opens the door for a new
kind of nationwide retail specialist that Forrester calls a "solution boutique."
What is a solution boutique? Think Starbucks, not Wal-Mart. Solution
boutiques -- whether online or offline -- will offer consumers the opportunity
to get an education about what digital products, services, and content make the
most sense for their lifestyle, resulting in a complete solution. Profitability
at a solution boutique comes from the higher-margin service contracts, in-home
installation, product upsells, and service bounties.
Apple's retail stores represent the quintessential solution boutique for PC
digital entertainment experiences, but retailers in other consumer tech
industries are copying the Apple blueprint. In the home electronics space, Best
Buy's Magnolia subsidiary and Tweeter install custom solutions. Meanwhile,
mobile retail startup IMO, which recently opened its first store in Columbus,
Ohio, helps consumers wade through the dizzying selection of mobile phone
brands, service plans, and applications.
"Every consumer technology company -- manufacturers, service providers,
installers, and retailers -- has a role to play in delivering end-to-end digital
experiences," says Schadler. "Product-service bundles, global media and
technology standards, and nonprofit certification groups that implement and test
standards are all critical to bringing digital experiences to life for all
consumers."
More details on this subject can be found in the Forrester report "Sell
Digital Experiences, Not Products," which is available to WholeView 2(TM)
clients and can be found at www.forrester.com.
About Forrester Research
Forrester Research (Nasdaq: FORR) is an independent technology and market
research company that provides pragmatic and forward-thinking advice about
technology's impact on business and consumers. For 22 years, Forrester has been
a thought leader and trusted advisor, helping global clients lead in their
markets through its research, consulting, events, and peer-to-peer executive
programs. For more information, visit www.forrester.com.
(C) 2006, Forrester Research, Inc. All rights reserved.
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